Weird geometry bug

Either these faces are missing or if they are just visible from one side, then the Normals are inverted. If you are using blender to make your Assets: Go in edit mode and press ctrl+N to let blender calculate the normals again or press space and search for flip normals. Flip the normals on the affected faces. There also is a Check box to render the backface Culling in Blender in the the right panel of the viewport (press N to show the panel), the checkbox is under the ‘Shading’ tab.

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