MostHost_LA:
I may have covered something similar in video #4 or #5 of this list:
https://www.youtube.com/playlist?list=PLgRW1PMsJr5qZ9WQ3U__hjAe-6o4f38VT
A blueprint inteface is basically just a way to call something that is defined by the interface, but completely individualized within each obeject you add the interface to.
The component is a good way to make code that can be added to any actor or BP by simply adding in the component.
You may be better off with a child actor instead of a component, so you can use it to define the collision area to use for the interaction. That is also covered within the camera tutorial, in the first videos.
Good ideas, I decided to try and use the child actor but problem is, I’ve already been using an actor BP for my LootTable and I already have the collision working. Really not sure what’s wrong with this system.