I just purchased three of your plugins, but I found that they do not work on iOS as stated on your website. I then recompiled the plugins on a Mac system, but they still cannot be packaged. Can you help me identify the reason?
Unreal 5.3.2
VSCode
UATHelper: Packaging (IOS): LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 939 us
UATHelper: Packaging (IOS): LogAudio: Display: Registering Engine Module Parameter Interfaces...
UATHelper: Packaging (IOS): Failed to load the CEF framework.
UATHelper: Packaging (IOS): LogCEF3Utils: Error: Chromium loader initialization failed
UATHelper: Packaging (IOS): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
PackagingResults: Error: Chromium loader initialization failed