But it is useless for them if they need it to run above 45 FPS @1080p. Also, from my own experience, there’s also a noticeable lag between the user input and the plugin’s response. Nobody said that the plugin doesn’t find its use in other projects made by other people. Suggesting to rewrite a line of code and completely ignore the warning just above that saying it may break the whole thing on multi-GPU systems is just beyond ridiculous. A polite answer like “You can’t get better performance right now because of an issue I’ve been unable to solve so far, but you can do this and this to improve the performance for non-production purposes. I’ll let you know once I figure it out.” probably would hurt your ego too much, I don’t know.
Obviously, in its current state, the plugin performs just terribly for some people. It’s very sad If you, the OP, can’t accept that simple fact. Once you solve the multi-GPU issue, I myself will be happy to use the plugin in a side project I’m working on.
Btw it’s more like 272 people actually using my plugin including a carmaker with whom I’m working closely on implementing UE4&DP into their infotainment, but who’s counting…