By now, it’s impossible to do that using blueprints, and you might not expect that to happen soon.
I can find out 2 possible solutions:
1- C++ (Maybe the best option).
2- Using Audio Classes, it’s just a Workaround.
By now, it’s impossible to do that using blueprints, and you might not expect that to happen soon.
I can find out 2 possible solutions:
1- C++ (Maybe the best option).
2- Using Audio Classes, it’s just a Workaround.