Weapon timeline animation blueprint keybind

Oh wow thanks a ton that did the trick with the enable input in the weapon BP from the link, and I fixed the triggering when jumping with a Do N=1(opens on pickup but from then on open/close only by pressing G). Now what you mentioned second does sound more like what I want but that is another thing I have no clue how to do. Reason being that now if I have more than one weapon out to pick up it only wants to work on one weapon with them both having G as the key I set. It would be nice to have the G key only open/close the weapon I have equipped. Would you happen to have a handy tip for that part too or a link. If not no biggy you got me one huge step closer to what I wanted!!! I greatly appreciate the help!

Also I am very new to blueprints far as the more complex stuff with variables and calling other functions and stuff, learning as I go by trying to read or watch anything that might relate to what I am doing in any way lol.