So I’ve made some progress, but it’s still not how I want it.
On the topic of animations, I don’t really want those right now, I just want it to change immediately, no animation for it.
Here’s the main function:
Here’s the Event Graph:
Now, if I start my character with just his hands (no weapon on it), and I press 1, the Pistol does show up, but if I press 2 the Shotgun doesn’t.
There’s one problem though, whenever I press one of the numbers, it adds one more weapon in front of me, so they overlap each other, I can have like 12 more items and they don’t kill themselves after I press another button (so if I had a pistol and pressed 2 for shotgun, I’d want it to kill the pistol and summon the shotgun).
I suspect the shotgun doesn’t appear because I don’t have it in the skeleton like I have with the pistol, here’s the error that shows up:
So, basically:
How do I kill the pistol when I switch to the shotgun and vice-versa?
How do I implement the shotgun in the same place as the pistol is?


