Shirk
(Shirk)
December 24, 2014, 4:02pm
13
Build a BasicWeapon Blueprint and make childs for every Weapon.
In the BasicWeapon Bp you implement all the Functions.
You WeaponInventory should be of class BasicWeapon so you can fill it with you Weapons.
Now you only need to call the funktion in the PlayerBP
Mouse1 Pressed - > GetActiveWeapon -> Fire
You can use a StandartFire or Reimplement it on each Child for Custom Fireing
Same you can make with all the functions. And its a better Way as implement it on the CharBP.
Thats all i can tell you without knowing what exactli you done in you BP and cant give you a example
Greez DarkSoe
Thanks for the reply, but you dont really need to know what I have in my blueprint at all. Its based off of the default gun that comes with the FPS Blueprint template.