Weapon Clipping Through Wall

ok… let me break it down a bit more… a Spring Arm component will naturally shorten itself when it touches an object with collsion… bringing your arms smoothly back with it… and lengthening as the space allows

  • add a Spring Arm
  • set it’s length to the length of the arms
  • rotate it in the forward direction
  • check set Collision Test to ‘on’
  • add your arm mesh as a child of the Spring arm, moving them so the final point (fingers,carried object) is at the farthest point of the spring arm
  • adjust Spring Arm rotation lag and position lag settings to personal taste (this will give the ams some nice, natural lag in front of the the camera)

Ideally, I’d use two spring arms (one for each arm). You might still see some clipping with one spring arm…