weapon bones not working as expected

Hello @MojoSwipsi1, I’ll try to help you with that…

First, are you sure that Cascadeur bakes the animation automatically when exporting? This type of animation should actually work pretty well without any additional set up, so maybe something is going wrong with that.

You can check it by importing the exported FBX into Cascadeur or another software and check if the sword moves at all. You could also check it by setting the animation interpolation in Unreal to Step:

This will remove the interpolation between frames and you can ensure that the animation is correct. I’m suggesting it because we can see in the last video how the sword constraint in Cascadeur is constantly moving, just like in Unreal, so perhaps it’s either baking it wrong or not baking at all.

Please let me know how it goes, but this shouldn’t happen if the animation is properly baked.