Thank you !
Made a little training area for my game
Sparring arena and all!
Now to add functionality. The visuals are still rough but will be polished later.
The idea of this place is to provide consequence-free sparring whenever you want, and also act as a tutorial.
I need to still figure out how to do the tutorials. I’d like to involve the fighting dummies, like maybe have each one represent a “feature” of the combat or related tip.
Designing a tutorial that isn’t completely ■■■■■■, immersion breaking, and that not everyone will skip will be hard. I know I’m a tutorial skipper, for example. I make it a point to try to figure out the game without a tut, so I want to encourage that.
At the very least I will never force the player to do the tutorial at any time; I’ll just let them play the game immediately and have the tutorial level be available at any time.
Any ideas? What has been the best tutorial in a game in your experience, and why?