We who are about to Die! (+ video inside)

Final on the Grand Stadium:

Also -

1 - Dat feel when you design a combat system that generates unplanned combos, like doing the right input for a twirl plus the right attack direction yields a faster attack and so a stronger hit! This actually works. And I never intended it to.

2 - Have a listen to one of the AMAZING tracks made for the game by my good friend Marius Schlichting Seriously. Listen. It’s amazing. This especially makes the game “real” for me. So good. Also enjoy the semi-dancing twirl gif to go with the music

https://soundcloud.com/…/whe-who-are-about-to-die-battle-tr…

PLEASE give some props to Marius. That track is so spot on with my vision for the combat music, I can barely believe it.