I appreciate the help. I’m not trying to hit 200x200, or anything crazy, I’d probably cap out around 50x50, not sure yet. I really don’t care how the map is generated, just that it is. I was considering heightmaps, I know those can be used for terrain, so I’m assuming a similar principle could work for anything else. I only need a few different tile types to be generated, so big pixelated texture with a single color representing each tile would be fine, as long as I could get it to generate the way I want.
Actually, if that is possible, it might be a decent method. I’m familiar with texture bombing. If those pixels could be extrapolated into the layout for a map it would be easy to overlay a bunch of different blobs and lines to form terrain and roads and such. Any idea if there’s a way to work that?
A year or two ago I did this same thing in GameMaker, where I spawned a map in an array using different algorithms. Worked great. If UE4 had 2d arrays, I wouldn’t be banging my head against the wall so much with this.