Is there anyway to randomly place things round a spherical object for planet procedural generation? It won’t be quit spherical but have dips in it, it will also be low poly.
Thanks!
Is there anyway to randomly place things round a spherical object for planet procedural generation? It won’t be quit spherical but have dips in it, it will also be low poly.
Thanks!
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OK! Thank you just what I have been looking for!
Dead Link, Possibly provide a new one?
Hello @ol_N1gHtM4r3_lo,
Has dips and hills? Is it a Singular Mesh? Is it a Spherical Voxel Planet? If a Singular Mesh, you could possibly use Line Trace from the center of the Planet, pointing in a Random Direction outward. Use collision point between LineTrace and Planet to spawn the object.
https://cdn.discordapp.com/attachments/297037422267727883/609622361360171065/unknown.png
Yes, when using the Procedural Spawners enable the Static Mesh option instead of the Landscape option before Re-simulation.
also, you may use a method using the random float in range, but that won’t guarantee that the objects will attach to the sphere’s surface.