WaveWorks Infinite Ocean Planes

I have fixed the wave works material expression being cooked out by returning true in NeedsLoadForClient(), but the wave works asset still will not show in a cooked build. The cooked build crashes after a “random” amount of time somewhere in either an nvidia dll, or D3D11 itself. This leads me to believe some wave works RHI or other render resource is not being setup correctly during cooked build execution. Any other tips you can provide?