You should also consider Object Pooling, because instancing so many actors at once during gameplay could result in noticable frame drops. By Object Pooling I mean something like this: Object Pool Plugin in Code Plugins - UE Marketplace
You should also consider Object Pooling, because instancing so many actors at once during gameplay could result in noticable frame drops. By Object Pooling I mean something like this: Object Pool Plugin in Code Plugins - UE Marketplace