scrcro
(scrcr0)
May 29, 2014, 6:45pm
2
Hey guys, happy Ascension day!
Today I devoted my day to bringing the Interior Mapping technique to Unreal Engine 4! For those that are not in the know, Interior Mapping is a technique to simulate virtual geometry with only a pixel shader. It’s been most recently used in Watch Dogs (very short video showcasing the technique here ) to simulate interiors on skyscrapers and buildings to make them feel more unique. So far, I’ve succeeded in making a simple material function that takes a couple of parameters (the wall/ceiling/floor textures and the wall/texture tiling options) and outputs the correct sampled color. This looks a little something like this:
And, combined with a few very basic textures it looks like this:
I’m still changing around a lot of stuff but it’s coming along nicely Any comments/suggestions are very welcome!
I was literally about to start trying to work something like this out today, looks like you’ve already made great progress with it. Any ideas if/when we’ll be able to try it out?