Spline is modified in editor by dragging points. Is there a way to raise an event when an actor or spline component is changed?
Or as last resort, raise an event on Actor B when it is selected and mouse is moved (so changes in Actor B will reflect in Actor A “as-they-happen”). But it has to capture editor mouse events (not simulation events)
edit: There is a PostEditChangeProperty in C++ for this. Is there any equivalent in BP?