Hi everyone
Thanks for the nice words and the link, with the 3D- hex maps.
I remember this tiled board game, and it was an early inspiration (and still is). Today we have the art rule, that everywhere you can go, it will be a defined tile, and if you cant it will be much a much more organic and realistic part of the environment.
The levels are not procedural made, we might leave that for a certain game mode… in the future.
The light setting and post filter will be key elements to create the effect of looking at a miniature landscape.