WARTILE - A Timed Based Game

3D Character

A miniature model

With character concepts that we believed in, our 3D modeller started creating our first Viking character.

The end result came out really well, with maybe the detail level and poly count being a bit in the high end considering that mostly the characters will be seen from above with some distance.

The goal of catching the miniature model look, was pretty successful, in my opinion. Now keeping this look when importing into the Unreal 4 engine, rigged and with animations without loosing this miniature feel,
was and still is one of the greater challenges.