Environment Art
Figuring out the look & Feel
So with Chris Whelan joining the team, we where ready to make an effort into nailing the look and feel of the environment art.
Of curse we already had a clear idea of where we where going, but we needed it to be painted on “paper”.
With screenshots from the levels we had made in the engine, Chris was able to make a lot of fast environment pain over iterations, that could inspires us in the right direction.