WARTILE - A Timed Based Game

Don’t stop Iterate

Gameplay Gyms

While making the design document, we also began setting up Gameplay Gyms, controlled environments where we could test the individual mechanics and try different level patterns.

In some Gyms we take a specific mechanic and test it with different level patterns to verify the different possibilities…. And fun factor.

Setting up these Gyms instead of a fully written design document is in my opinion a much stronger tool when trying to communicate the gameplay systems. They leave little to none room room for interpretation.

Spending time making these Gyms, with no other purpose than to test the boundaries of your game systems and level patterns, will leave you with a lot of inspiration and a wide range of possibilities to make interesting gameplay for the users.