Walking to Falling Transition Behaviour

Thanks for looking into this TJ :slight_smile:

Here is what I have done to reproduce the behavior:

  • Create new 3rd person template
    project
  • Adjust some geo to be on a 45 degree
    angle (running down slopes makes the
    issue easier to see)

In the character blueprint defaults:

  • Change walkable floor angle to 75 (just so it doesnt go into a slide
    and lets you walk off the edge of the
    slope instead)
  • Change Max Walk Speed to 1500 (higher speeds make the issue more
    apparent)

In the HeroTPP_AnimBlueprint:

  • Delete all nodes in the state machine
    under the Anim Graph so the player
    remains in T pose and animations wont
    get in the way of seeing how the
    capsule behaves.

I then run down the slope and transition from walking to falling. When this happens it looks like the player character pops up a bit.

It does seem like the character’s z velocity is interpolating up from 0 when this transition occurs, but the x and y remain constant, giving the bounce like transition?

Thanks again for your help!