Thanks for looking into this TJ
Here is what I have done to reproduce the behavior:
- Create new 3rd person template
project - Adjust some geo to be on a 45 degree
angle (running down slopes makes the
issue easier to see)
In the character blueprint defaults:
- Change walkable floor angle to 75 (just so it doesnt go into a slide
and lets you walk off the edge of the
slope instead) - Change Max Walk Speed to 1500 (higher speeds make the issue more
apparent)
In the HeroTPP_AnimBlueprint:
- Delete all nodes in the state machine
under the Anim Graph so the player
remains in T pose and animations wont
get in the way of seeing how the
capsule behaves.
I then run down the slope and transition from walking to falling. When this happens it looks like the player character pops up a bit.
It does seem like the character’s z velocity is interpolating up from 0 when this transition occurs, but the x and y remain constant, giving the bounce like transition?
Thanks again for your help!