Yeah, there’s probably no way around faking it.
But let’s say there are two space ships controlled by players. They are both going in opposite directions at max speed. Even if I fake it with all kinds of effects it would still have to be pretty fast movement in order to look plausible.
I noticed that even very low movement can already cause the player to glitch (I’m talking about speeds like 20 mph).
Is there a better way (better for physics) to move the ship than using AddActorLocalOffset?