Walking animation creates tiny steps at low speeds, at normal speeds works fine?

Thanks for the response. I tried doing what you show in the video but all I could get my character to do is to slightly lift his left foot (to start the walk animation) and then it sort of glides on one foot. So my assumption is that the walking animation plays like 10% and then stops. I have set it to loop. Maybe I’ve broken something as I’ve been mad doctoring all my anim settings trying to find the miracle setting :).

I’d guess my next step is to simply add hundred grid divisions on the speed axis on my blendspace and then make animation for the slowest speed blend in as soon as the character starts moving.