Wait until world partitioned level is loaded or opened

Hi! This node is not relevant for World Partition cause its target is Level Streaming. When I am trying to use GetStreamingLevel node and pass my world name as an input - the returned value is always null

I have tried to do following in the event to check if the level was loaded:


What is actually happening that after OpenLevel node execution flow jumps to the other graph (I assume its due to timer), and the intended flow is broken (cause there is logic afterward the level is loaded) and highlighted delay node spins infinitely due to the failure in validate node

So now I basically have 2 problems to solve:

  1. How to execute logic after delay and do NOT interrupt blueprint execution flow (as now it skips everything after OpenLevel node and returns to the parent graph and continues logic there, which is not what I want)
  2. How to wait for World Partition level to be loaded and only than execute any logic

I still can’t find a way to load a game in a particular state, spawn player in a particular spot using World Partition

Please help :pleading_face: