VR IK Body - Support

Hi!

I’ve been getting some strange behavior. If I lift my arms up and look straight up (which happens frequently because of gameplay), the mesh starts bending (as if its bending over) and the body floats up and backwards. Sometime I’ll look up slightly then the moment I turn left or right same thing happens. I thought it was a collision issue on my end at first, but it only only seems to be happening after I look up and turn my body. I’ve tried disabling bending and flexible torso but the mesh still bends. I can walk around a bit and it will eventually come back, but I feel like something is getting twisted. Is there a way to tell or set the mesh to sitting/bending? I feel like it has something to do with that, its registering sitting or bending wrongly on my guy. Wondering if you came across that issue, it could very well still be something on my end.

Also any luck on being able to set resize mesh dynamically in game? For some reason when I load from a saved pose, it adds a ridiculous number to the scale multiplayer horizontal, so I get really buff looking characters and the tracking is all messed up. But it works fine if I load a saved pose without resized mesh.

Thanks!