YuriNK
(YuriNK)
May 11, 2019, 8:06pm
210
Dogu:
I’ve been trying to get the multiplayer setup working with little luck. I used your multiplayer blueprints from earlier versions as reference (I’m using 4.22). Each player’s skeletal meshes work fine in the their own headsets but the other players’ skeletal meshes transport to (0,0,0) and the tracking doesn’t seem to be working either (the arms are stretched out but don’t move when the controllers are moved) . Is there a known fix for this? Or do you have a multiplayer tutorial somewhere? Thank you.
Oh and updating the template project to 4.22 or even 4.21 would be really helpful. Cheers
I’ve updated older project (with multiplayer) to 4.22 and tested it - it works. Link: https://drive.google.com/open?id=1zb5ts6NfsHVD9b2UgOVCOv0yCimzEYPc
New demo project doesn’t contain C++ code. You can easely update it to newer version of the engine in-place. The easiest way: open project folder in explorer, right mouse click at the VRIKBodyDemo_New.uproject file and select “Switch Unreal Engine version”.