I’ve been trying to get the multiplayer setup working with little luck. I used your multiplayer blueprints from earlier versions as reference (I’m using 4.22). Each player’s skeletal meshes work fine in the their own headsets but the other players’ skeletal meshes transport to (0,0,0) and the tracking doesn’t seem to be working either (the arms are stretched out but don’t move when the controllers are moved) . Is there a known fix for this? Or do you have a multiplayer tutorial somewhere? Thank you.
Oh and updating the template project to 4.22 or even 4.21 would be really helpful. Cheers