VR IK Body - Support

it should be updated in the “Event Blueprint Update Animation”: https://pp.userapi.com/c850020/v8500…c9WxRWsuA0.jpg

Can you also show properties of the VRIKSkeletalMeshTranslator component, especially names of bones?

And make sure that animation blueprint casts pawn successfully to get references to VRIKBody and VRIKSkeletalMeshTranslator components. I. e. before node in the red rectangle at the picture above, add PrintScreen node to see if reference is valid.

If pawn actor is placed at the level and not spawned by GameMode, make sure that it (actor at the scene) has correct animation blueprint, because it isn’t updated automatically when you change animation blueprint in the settigns of skeletal mesh compoent in the pawn blueprint.

If it doesn’t help, may be you could send me your project?