VR guided tour animated rotation?

Hi TJ,

Thank you for your answer, but these are not the solutions I am looking for.

My ‘tour’ shouldn’t really follow tracks, but should follow a moving platform to which the player is attached. On start for example, the player moves forward and then slowly rotates 80 degrees to the right (while moving forward) while keeping control over the Oculus head rotation. It should be a bit like rolling along in a rotating office chair while you’re looking around :slight_smile:

EDIT
I’ve found the solution! In the unreal wiki article ‘Oculus Rift Separate View’ there are a number of steps to follow, or you can just get a ‘get player camera manager node’ in your EventGraph and drag out a ‘follow Hmd Orientation’. Set this to true to apply the same setting to you current camara manager, so you don’t have to make any new blueprints.

Doing this enables you to look around while being animated by matinee.

Thank for your input!