VR Dev - Do I need to place PlayerStart at each sublevel?

Hi, I’m developping a VR game with one persistent level and several sublevels. When player interact with a specific object at a sublevel, it will enter another sublevel ( through loading and unloading the new sublevel )

I expect to have a different starting point for player when they enter each sublevel and wonder if that could be achieve through placing a playerstart at each sublevel. But for most of the tutorial I’ve seen, they only have one pawn placed at the persistent level?