Lately I have been having issues with my characters suddenly falling through my Voxel Terrains but then I notice they were not falling through but the Voxel Worlds would unspawn then when I moved back toward the last area I was on land the Voxel World respawned, and I could continue moving my character around. I tested with multiple maps, 3 different Video cards, fresh installs of UE5.5.4…
it was UE5.5.4 that has an issue (and possibly earlier versions as well.)
SO!
4/19/25
ok for now I have a work around.
it seems that it doesn’t matter whether I use Voxel 1.2 or 2.0 both versions have the same issue… its not the Voxel version or Voxel, its UE possibly only the newer versions of 5x. I didn’t have this issue in the past.
the Voxel map coordinates set the center to Vector 0, 0, 0
I noticed that UE5x and earlier all set the landscape in the Positive Quadrant. So, I repositioned my Voxel Maps fully into the Positive Quadrant X+ and Y+… and problemed solved (and as a bonus the Voxel system is responding faster now.)
I tried 3 video cards and Fresh install of UE5.5.4 both with VoxelPro 1.2 and with Voxel 2.0
i7-7700k 64GB Intel ARC A770 (Things are working.)
Guess UE has a bit of a problem with the Voxels in the Double Negative areas (X-, Y-)
the Zed axis didn’t seem to matter.
You know it has always irked me in the past that UE would position the landscape only in the Positive Quadrant … makes me wonder if they have a problem with the math in the negative Vectored Quadrants. Hmmm