@Candescence For now I’m using UE classic navmesh system, so you can do whatever you want with it. However I will at some point implement my own navmesh solution, as UE doesn’t support spherical meshes for navigation (see NavMesh Slope · Issue #13 · Phyronnaz/VoxelPlugin · GitHub)
@AngeIV Thanks! Sadly it’s a bit more complex than drag&drop for materials, and multiplayer is currently broken ;). That being said once everything will be (kinda) working I will definitively do a real demo of this.