IIRC volumetric-fog is depth-based fall-off out of the box, likely for performance reasons, generally a game only needs something that fully-occludes after distance X, and linearly out until there.
But nothing is topping you from making your own! ![]()
IIRC volumetric-fog is depth-based fall-off out of the box, likely for performance reasons, generally a game only needs something that fully-occludes after distance X, and linearly out until there.
But nothing is topping you from making your own! ![]()