Volumetric fog light extinction not following Beer-Lambert Law??

IIRC volumetric-fog is depth-based fall-off out of the box, likely for performance reasons, generally a game only needs something that fully-occludes after distance X, and linearly out until there.

But nothing is topping you from making your own! :smiley:

try this: https://www.youtube.com/watch?v=xNc1pJ9-L4o

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