Volume that Pushes Characters in a Direction

Fantastic work, i can’t thank you enough mate.

Playing around with it further i discovered that you cannot rotate the blueprint, So when placing it in the world make sure to scale and not rotate it into place. Then select the spline and move the end point exactly where you want it.

Also since i needed to only have the Conveyor Belt affect the Player and not the Enemy’s Chasing it. So in the ‘Get Overlapping Actors’ Node under ‘Class Filter’ Change that to your character and it will ensure that only that Class is the only character affected. Hence the Class Filter.

http://puu.sh/l0Fzm/8b91aa6982.png