Volume rendering with Voxels, Splats, Marching cubes and points

Sooooo currently I cannot render over 3 million voxels on my 960m with a reasonable frame rate. While it may work great for a minecraft clone, it wont work in its current state for high resolution volumes. I’ve tried CPU ray casting and instancing so far, I will give GPU raycasting a go first before I give up on voxels for detailed volumes.

I think I’ve settled on splats for the more detailed volumes. Hopefully I’ll have a comparison soon. For now a video showing a digging of a cave(some lighting and collision) on a 1 million filled voxel grid. The video quality sucks, not sure what happened there… anyway the FPS does not drop below 120fps.
- YouTube Video is really messed up :frowning: