Visualizing a Trajectory

This is something I plan to work with myself, and that I’ve already something small with in Unity before I came here.

In Unreal my first attempt is likely to be:

  • Create an object in world of the type I would like to simulate
  • Set a flag to:
    • Disable Rendering and sound
    • Disables anything that affects the world around it, such as any damage it might deal
    • Set collisions such that the object will bounce but won’t interfere with “real” objects.
    • Create a trail visualizer and add a point each tick.
  • Set the time dilation value such that the actor would be ticked FAR more often than normal
  • Treat the object as you would a real version.

I can’t promise this will work as you need, but it’s what I plan to try myself. If that doesn’t work I’d do what I did in Unity and run the object’s tick multiple times per frame.