I know there is functionality to show predicted trajectories in UE4, whether with C++ or blueprint. It’s been before for things like Gears of War’s Grenades and Torque Bow Weapons, I want to do a similar thing for my game.
What’s the most basic way to draw a trajectory, I guess at first I would use a DebugLine, and then switch to a particle system using a beam at a later date. Has anybody this yet? I want to basically be able to give the game a set of data like Velocity, Gravity etc and it’ll show me a reliable trajectory. It’s actually for a space-based game.