The steps work for me, but notice that it’s six error-prone steps, and it leaves a button hanging around in MSVC that costs me an hour if I hit it in a moment of inattention. So, obviously, I hit it (I also work on other things than unreal, where rebuild-only is the standard workflow).
An actual fix to Unreal would be very useful, or at least some way to warn the user what’s about to happen and give us say 5s to ctrl-break before doom strikes.