5.4
"EngineAssociation": "5.4",
A fellow dev is running the project on 5.4 fine and made sure live coding is off, which is the commit/version I have pulled down…so I’m assuming its something local with me.
Here is the full output:
Build started at 6:30 PM...
1>------ Build started: Project: EpicGames.UBA, Configuration: Development Any CPU ------
2>------ Build started: Project: EpicGames.Oodle, Configuration: Development Any CPU ------
3>------ Build started: Project: EpicGames.OIDC, Configuration: Development Any CPU ------
4>------ Build started: Project: EpicGames.Core, Configuration: Development Any CPU ------
1>EpicGames.UBA -> D:\Applications\UE_5.4\Engine\Source\Programs\Shared\EpicGames.UBA\bin\Development\net6.0\EpicGames.UBA.dll
4>EpicGames.Core -> D:\Applications\UE_5.4\Engine\Source\Programs\Shared\EpicGames.Core\bin\Development\net6.0\EpicGames.Core.dll
5>------ Build started: Project: EpicGames.MsBuild, Configuration: Development Any CPU ------
6>------ Build started: Project: EpicGames.IoHash, Configuration: Development Any CPU ------
3>EpicGames.OIDC -> D:\Applications\UE_5.4\Engine\Source\Programs\Shared\EpicGames.OIDC\bin\Development\net6.0\EpicGames.OIDC.dll
2>EpicGames.Oodle -> D:\Applications\UE_5.4\Engine\Source\Programs\Shared\EpicGames.Oodle\bin\Development\net6.0\EpicGames.Oodle.dll
6>EpicGames.IoHash -> D:\Applications\UE_5.4\Engine\Source\Programs\Shared\EpicGames.IoHash\bin\Development\net6.0\EpicGames.IoHash.dll
7>------ Build started: Project: EpicGames.Serialization, Configuration: Development Any CPU ------
7>EpicGames.Serialization -> D:\Applications\UE_5.4\Engine\Source\Programs\Shared\EpicGames.Serialization\bin\Development\net6.0\EpicGames.Serialization.dll
8>------ Build started: Project: EpicGames.Horde, Configuration: Development Any CPU ------
5>EpicGames.MsBuild -> D:\Applications\UE_5.4\Engine\Source\Programs\Shared\EpicGames.MsBuild\bin\Development\net6.0\EpicGames.MsBuild.dll
9>------ Build started: Project: EpicGames.Build, Configuration: Development Any CPU ------
9>EpicGames.Build -> D:\Applications\UE_5.4\Engine\Source\Programs\Shared\EpicGames.Build\bin\Development\net6.0\EpicGames.Build.dll
8>EpicGames.Horde -> D:\Applications\UE_5.4\Engine\Source\Programs\Shared\EpicGames.Horde\bin\Development\net6.0\EpicGames.Horde.dll
10>------ Build started: Project: EpicGames.UHT, Configuration: Development Any CPU ------
10>EpicGames.UHT -> D:\Applications\UE_5.4\Engine\Source\Programs\Shared\EpicGames.UHT\bin\Development\net6.0\EpicGames.UHT.dll
11>------ Build started: Project: UnrealBuildTool, Configuration: Development Any CPU ------
11>UnrealBuildTool -> D:\Applications\UE_5.4\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll
12>------ Build started: Project: TheProject, Configuration: Development_Editor x64 ------
12>Using bundled DotNet SDK version: 6.0.302
12>Running UnrealBuildTool: dotnet "..\..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" TheProjectEditor Win64 Development -Project="D:\GameDev\Unreal 5 P4 Workspaces\sam_TheProject\TheProject\TheProject.uproject" -WaitMutex -FromMsBuild -architecture=x64
12>Log file: C:\Users\sam\AppData\Local\UnrealBuildTool\Log.txt
12>Creating makefile for TheProjectEditor (no existing makefile)
12>Parsing headers for TheProjectEditor
12> Running Internal UnrealHeaderTool "D:\GameDev\Unreal 5 P4 Workspaces\sam_TheProject\TheProject\TheProject.uproject" "D:\GameDev\Unreal 5 P4 Workspaces\sam_TheProject\TheProject\Intermediate\Build\Win64\TheProjectEditor\Development\AdventGuardEditor.uhtmanifest" -WarningsAsErrors -installed
12>Total of 4 written
12>Reflection code generated for TheProjectEditor in 1.6079684 seconds
12>Total execution time: 4.73 seconds
12>The following output paths are longer than 260 characters. Please move the engine to a directory with a shorter path.
12>[260 characters] D:\GameDev\Unreal 5 P4 Workspaces\sam_TheProject\TheProject\Plugins\AdvancedSessionsPlugin\AdvancedSessions\AdvancedSteamSessions\Intermediate\Build\Win64\x64\UnrealEditor\Development\AdvancedSteamSessions\SteamRequestGroupOfficersCallbackProxy.cpp.dep.json
12>C:\Program Files\Microsoft Visual Studio\2022\Professional\MSBuild\Microsoft\VC\v170\Microsoft.MakeFile.Targets(44,5): error MSB3073: The command "D:\Applications\UE_5.4\Engine\Build\BatchFiles\Build.bat TheProjectEditor Win64 Development -Project="D:\GameDev\Unreal 5 P4 Workspaces\sam_TheProject\TheProject\TheProject.uproject" -WaitMutex -FromMsBuild -architecture=x64" exited with code 6.
12>Done building project "TheProject.vcxproj" -- FAILED.
========== Build: 11 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
========== Build completed at 6:31 PM and took 08.477 seconds ==========