// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
using System.Collections.Generic;
public class TheProjectTarget : TargetRules
{
public TheProjectTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Game;
DefaultBuildSettings = BuildSettingsVersion.V2;
bLegacyParentIncludePaths = false;
CppStandard = CppStandardVersion.Default;
WindowsPlatform.bStrictConformanceMode = true;
bValidateFormatStrings = true;
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
ExtraModuleNames.AddRange( new string[] { "TheProject" } );
//bUseSteam = true;
}
}
Ok I do have some differences, notably BuildSettingsVersion.V2 and EngineIncludeOrderVersion.Latest. I tried quickly with
“EngineIncludeOrderVersion.Unreal5_3” and “EngineIncludeOrderVersion.Unreal5_4” but same issue. I didn’t regenerate files though perhaps I should.