Hi ,
Thanks for the quick response, see my answers below.
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I’m using Development Editor to build
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I’m using 4.11preview6 from the launcher
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Creating a new C++ project gives the following error:
The project could not be compiled. Would you like to open it in Visual Studio?
Running C:/Program Files/Epic Games/4.11/Engine/Binaries/DotNET/UnrealBuildTool.exe TestCplusplus Development Win64 -project=“E:/Projecten/Unreal/TestCplusplus/TestCplusplus.uproject” -editorrecompile -progress -noubtmakefiles -NoHotReloadFromIDE -2015
@progress push 5%
Parsing headers for TestCplusplusEditor
Running UnrealHeaderTool “E:\Projecten\Unreal\TestCplusplus\TestCplusplus.uproject” “E:\Projecten\Unreal\TestCplusplus\Intermediate\Build\Win64\TestCplusplusEditor\Development\UnrealHeaderTool.manifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -installed
Reflection code generated for TestCplusplusEditor in 2.6753257 seconds
@progress pop
Distributing 7 actions to XGE
Fatal Error: Failed to initiate build.Failed to connect to Build Service (on local machine): Server is not reachable
ERROR: UBT ERROR: Failed to produce item: E:\Projecten\Unreal\TestCplusplus\Binaries\Win64\UE4Editor-TestCplusplus.dll
XGE execution time: 10.51 seconds -
I’m using Windows 10