Visual Studio 2013 for free!

UnrealVS also works with edition.

If you were using Express, then version should give you better UE4 -> VS integration since we can take advantage of DTE (like we do with VS Pro), and if you’re using VS 2012, then version should hopefully help your compile times due to being able to take advantage of C++11 features like variadic templates (although you probably won’t notice much difference unless you’re building the engine itself).

Just make sure you can adhere to the license requirements for it (see “Q&A”) :slight_smile:

my compile times have gone from near eternity with express to less than 20 seconds with version
and i dont have to wait 5 minutes in between each key press
at last i can play with ue4! :smiley:

I’m not an English speaker and perhaps i dont understand because of that, but i dont quite understand separation:

For all other usage scenarios: In non-enterprise organizations, up to 5 users can use Visual Studio Community. In enterprise organizations (meaning those with >250 PCs or > $1MM in annual revenue), no use is permitted beyond the open source, academic research, and classroom learning environment scenarios described above.

then “Enterprise Organizations” means >250 PCs or > $1MM OR 6 or more users?

I am non-enterprise organization anyway, but is good to know.

EDIT: oh, I think I understood, means that you can use for commercial if you’re not Enterprise (<250 pcs and <$1MM), and
only if your organization does not exceed 5 users

I’m not an English speaker and perhaps i dont understand because of that, but i dont quite understand separation:

For all other usage scenarios: In non-enterprise organizations, up to 5 users can use Visual Studio Community. In enterprise organizations (meaning those with >250 PCs or > $1MM in annual revenue), no use is permitted beyond the open source, academic research, and classroom learning environment scenarios described above.

then “Enterprise Organizations” means >250 PCs or > $1MM OR 6 or more users?

I am non-enterprise organization anyway, but is good to know.
[/QUOTE]

Here’s a simple way to look at it:

  • You are not using visual studio in an enterprise setting?
  • You make less than $1million from your game/program built with visual studio per year
  • Your company or team has 5 users or less.
  • IF you are in an enterprise, you are only using visual studio for open source, academic research, and classroom learning environment scenarios

So long as you answer yes to all of these questions, you should be just fine. :slight_smile:

Awesome thanks a lot! Had an old unresponsive edition of VS before.

I have the VS2013 Professional from DreamSpark with the update 3 (the last in DreamSpark). My question is: Should I switch to version (the Community Edition)? or i stay in the current?

thanks

Edit: The update 4 is available for VS2013 Professional from DreamSpark im update now. But my question still stands. I should change or stay?

From what I understand, Visual Studio Community IS Visual Studio Pro. Its just licensed under different terms.

[
From what I understand, Visual Studio Community IS Visual Studio Pro. Its just licensed under different terms.
[/QUOTE]

Thanks for your interest. Reading the license DreamSpark, apparently you can only develop software for Windows, educational reasons, and can not sell software via other routes, only for his store.

Therefore VS2013 Community Edition is the best choice. Am I wrong?

Yes it would be better as you can develop and release all non-enterprise software and make up to $1 million per year without needing a pro licence. For developing a game in UE4 it would be the best one to use out of all the free/student versions. :slight_smile:

clarified thanks! Downloading the community edition now!

Thanks a lot for post OP, is great news indeed!

I found that indent guides and VAX are the only plugins I need. But GhostDoc look good. Too bad the free version is really limited…

Also, according to MS is basically the Professional edition of VS.

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