Hey Epic Games community,
I’m running into a perplexing issue with one of my Cinematic Sequences in UEFN, and I need some help troubleshooting it.
My map utilizes multiple Cinematic Sequences, and one particular sequence is causing me grief. Within this problematic Cinematic Sequence, there’s a Level Sequence responsible for toggling object visibility – making some objects visible and others invisible.
The initial playback of this Cinematic Sequence works perfectly; all visibility changes occur as designed. The problem arises afte playback: when I approach the objects that were made visible, some of them unexpectedly disappear again after a short time. This doesn’t affect all of the objects made visible, only a subset.
It’s important to note that this bug is exclusive to this one Cinematic Sequence; all my other sequences function flawlessly. Additionally, this behavior is a recent development; it wasn’t occurring when I first implemented it.
This feature is critical for my map, and I’m aiming to publish it soon. Has anyone else experienced this kind of “reverting visibility” bug in UEFN? Are there any known issues or specific settings I should check within the Level Sequence or the objects themselves that might be causing this?