So from what I understand of the live stream, the texture quality issue is a RVT resolution issue and is actualy locked too low to get usable results for “large” (more than 1km²) landscape?
But even you increase this resolution in next engine versions, getting the same results than 4k (or even 2k) textures on a 8km² landscape wouldn’t mean insanely high RVT resolution?
And how should I use this with world composition? One RVT volume per proxy bound to proxy level bounds? One RVT volume in the persistant level set to cover the whole landscape component?