is it possible to mix virtual textures with non virtual textures in a shader in raytraced mode?
I seem to be getting a lot of crashing trying to convert an originally textured head from vray to unreal.
I’m copying shaders from the meet mike digital humans package. and slowing inserting virtual textures in the material constantly causes crashing, I was wondering if there’s some gotchas I don’t know about when mixing shaders for virtual textures