Virtual Texturing Feedback

ahh okay cool
thanks for the input! but seems I’m also getting some crashes when trying to open a few UDIMs sometimes just 4 4k tiles, I’m also guessing that the UDIM bake is always calculating from 1001
so If I get tiles are further from 1001 (ie only 3 4k tiles 1004,1005,1006) they still bake from 1001 resulting in an image over the 16k budget?

so I guess udim layout still matters if my textures are too big? or too far away from 1001

I was trying to tile my layout above into multiple texture tiles into unreal and I couldn’t get it to work that way
I ended up merging the UDIM in photoshop, and scaling it all down into a 14k x14k texture

these were originally files rendered out in vray, so it’s pretty awesome watching it render real-time in unreal