Virtual Texturing Feedback

@anonymous_user_2681644d
Is it possible to have different ‘blend modes’ for world height? (I’m using the virtual heightfield mesh)
eg. Currently it seems you can only override the world height with another mesh/material on the landscape (and you can’t go lower than the landscape height). I would like to be able to add and subtract (like the blend overlay) from the worldheight so I can have a ‘decal’ with displacement conform with the landscape. It seems worldheight is not effected by opacity either.

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