Virtual Texturing Feedback

Hi @anonymous_user_2681644d,

Quick question for you (or the audience). If I have multiple RVT volumes, say one for the landscape and one to track player-tracks/trails. I cannot seem to get them to work well together.

Specifically, I want to read from the trails-RVT and have it feed into the maths of the landscape material, which goes to it’s own, separate/distinct RVT. It all works and runs, but I get a shimmering effect on where my trails-RVT integrates with the landscape-material. It’s like there is some confusion with the rendering-order of the RVTs. Visually, it looks very similar to flourp0wer’s normal-blending issue a few posts up.

1 - Does this make sense?
2 - Am what I am doing outside the expected use-case(s) for RVTs?
3 - Generally, is it possible to have one virtual texture feed another, and if so, is it possible to set the order in which they render (precedence/dependency)?

Overall, I LOVE the tech. Reading your comments above about costs and whatnot, I am definitely finding much more bang/buck and the VT’s have allowed me to step past my previous design constraints into (for me) Epic-territory - lol.

Please keep up the good work and if you can take a moment to reply, I would much much appreciate it; thanks.